

Seperate layers exist for the sky/ocean, the tree, and the bird. ENCHCamNode74_Right.PCT corresponds predictably to ENCH-74: the geometry is identical, but all of the lighting is slightly different.įurthermore, the file BirdPrintCGW.psd actually contains multiple layers, possibly giving us a glimpse into Exile's render process.LISV_SqueePrint.tif isn't actually a shot that can be found in-game, and LISV is not a tag used in Exile at all (the squee section in Edanna is tagged LISW).Here is how it looks with the touchup layer removed. Opening this file in Adobe Photoshop reveals that an additional layer has been added with numerous touch-ups, adding shadows and removing seams in many places. LIFOPort_Print.psd has drastically different lighting and different foliage as Exile's LIFO-39, and is also rendered from a slightly different position.LIDRCamNode24_Back.PCT is actually the exact same resolution as Exile's LIDR-24 node, but this press kit's render has a low-polygon stump on the right hand side, and several leaves are missing from the nest on the left.In most cases, these renders have slightly different lighting or geometry than the in-game versions: Interestingly, several of these files have the same four-letter tags as their counterparts inside Exile's data files, such as ENCH.PCT, which is an unfinished version of Exile's ENCH-30 node, with different lighting and lacking the gondola's cable assembly. Two of these files contain multiple layers in order to perform small corrections: this is how JannaninLagoon_roto.psd looks with it's original sky, and this is the box art without it's color corrections. Here are some notable examples: (2200 x 3000, 2.91 MiB) The original formats are retained in this mirror, but you can find this folder's contents converted to jpg here. However, the "High Res Screenshots + Covers" folder contains a variety of high-resolution files that haven't been previously released to the public, in a high variety of file formats. "Web Ready Screenshots" is a collection of small screenshots intended for display on web pages, as evidenced by their small filesizes and dimensions (none of these images are larger than 671 x 768 or 388 KiB). įinally, there are two folders dedicated to screenshots. These photos have last-modified dates ranging from to. "Live Action Blue Screen Shoot" contains 17 pictures taken during the production of the live action cutscenes, including photos of Maria Galante as Katran and Brad Dourif as Saavedro. Notably, though two of these trailers are in lower resolution, the "Game Trailer" here is actually a higher resolution than the "Making Of" CD's version. "Game Trailer" contains copies of the same three trailers as the "Making Of" CD. "Creator Biographies" contains biographies of two Ubisoft employees and four Presto employees, and "Headshots and Team Photo" has a collection of photos of Presto employees. "Myst Product Line Overview" contains two formats of the same file: a timeline of the current Myst media that existed at the time, with very small summaries of the first two Myst games as well as the three novels.
MYST 3 EXILE WALKTHROUGH PC MANUAL
The root folder mostly contains files such as the manual and some quick reference material to aid members of the press in writing articles, and a folder called "Logos" contains print-ready logos for Presto, Ubisoft, and several variants of Myst III's logo (along with a document outlining some guidelines for utilizing the logo). There is a wide range of content on this disk. This disk also contains a copy of the desktop themes from the "Making Of" CD, also with small differences, which is discussed later. My theory is that these press kits were mailed out in preparation of the EU release (7 September 2001) or the Xbox/Playstation 2 ports (22 September 2002). However, it's not likely that this particular configuration of disks was used at E3 2001 itself.

Therefore, I believe that this disk contains the files that were handed out at E3 2001.

This kit contains 4 notable pieces of media: This is a press kit for Myst III, intended to be given to journalists in order to help them write articles about Myst III.
